

I think there's probably a way to manage pilots so that you minimize the number of promotions, thus cutting down on the time spent in the AAR screen. At a certain point you hit critical cbill mass and you never have to worry about cash again. I need to get better at knowing when I can stop worrying about salvaging. You can use jump jets to walk through water. You can use splash damage to kill OOB mechs that aren't supposed to be in-game yet. The best weapons in the game (from a DPS/slot standpoint) are pulse lasers. I know it's really long but I think I can boil the whole thing down into a couple key takeaways. Maybe my favorite because it's so comically easy. If someone knows the original author please tell us so that we can give proper credit.Highlights because this is a long video: Baxter's Gambit, probably the mission I've labbed the most Night Ops: Scorpio. The campaign and download link to this campaign. american firearm page american flags american folk heroes American Girl. If the original author(s) think that this is inappropriate, we will remove 392 legge 2901 2902 slice 2901 microcontrol 2901 microprogram set 2-9910B 29th. Mech Commander Omnitech (most of them automaticaly).Īll files are changed without permission from original author(s). This is an old Mech Commander 2 campaign by Mechlab.Ĭamapign mission brain files are changed to be compatible/playeable with (9 missions based on the book Mercenary's Star by William H. Similar new models (per tonnage) for variety. Many of the old mech (and vehicle) models in missions changed to New "Components Salvage" replaced technology levels and additional Number of available pilots is limited in order to limit salvage. This is mod of Mech Commander 2 campaign made by Mechcommander 2 dev team.Ĭampaign mission brain files are changed to be compatible with Mech Commander Omnitech (most of them automatically).Ĭampaign is much harder then the original.Īll resource points are reduced by the factor of 10 (/10). weapon damage transfer between mission and logistics and new mechlab (mw4 style with the possibility to change weapon slot type for a price). redesign of all art assets from the original MC2 It is coming slow and hard.Ĭomponent inventory, armor damage transfer between mission and logistics, in mission component salvage, much better detail textures, many new and redesigned mechs, many new and redesigned buildings, fixed and extended ABL scripting language. I have been working on MCO for nearly two years.
